Module 2 Formstorming

Weekly Activity Template

Tianyu Hou


Project 2


Module 2

Sound collection

Activity 1

Voices from the school canteen Voices on the way to the canteen The sound of walking on icy ground Sound recorded in the castle tower during a visit to the castle. The sound of the wind recorded in the castle tower during a visit to the castle The sound of vents Sound of ventilating fan The sound of the wind Sounds of the Streets The sound of a fire engine The sound of pipes Voices in the hallway The sound of the breeze outdoors I don't know where it's coming from. The sound of the breeze outdoors Voices in the hallway Tiny sounds heard outdoors Sounds in the castle during a visit to the castle The sound of walking Voices in the hallway Voices in the Market Sounds during a visit to the castle Engine sounds heard in the car Voices in the building The sound of students talking

Activity 2

Basic Waveform Visualization

Waveform visualizations represent amplitude changes in a sound signal over time. This technique is widely used in digital audio workstations (DAWs), speech analysis, and acoustic research to identify sound patterns, distortions, and intensity variations. By dynamically plotting the waveform, users can gain insights into sound envelope structures, which are essential in music synthesis and forensic audio analysis. Frequency Spectrum Bars

Frequency spectrum visualizations rely on Fast Fourier Transform (FFT) to extract sound frequency components. Each bar represents a frequency bin, helping users analyze sound properties such as bass, mid, and treble distributions. This method is crucial in mixing and mastering audio, equalizer tuning, and scientific acoustic research, allowing detection of distortions and noise artifacts. Amplitude-Based Circles

Amplitude-based visualizations are extensively used in audio-reactive installations, VJ performances, and music visualizers. The rhythmic expansion and contraction of circles correspond to loudness changes, making the sound visually perceptible. This concept is leveraged in club lighting systems, performance art, and biofeedback applications where real-time audio data controls physical or digital elements. Interactive Sound Control

Interactivity in sound visualization bridges human-computer interaction (HCI) and digital media art. Allowing users to control playback through interaction enhances engagement and cognitive processing of audio data. This technique is applied in music streaming platforms, interactive museum exhibits, and UI/UX designs for audio-based applications, improving accessibility and user experience. Sound-Triggered Particle System

Particle systems have been widely used in game engines, motion graphics, and physics-based simulations. By linking particle movement to sound features like beat intensity and amplitude, artists and designers can create immersive generative art. This method is frequently seen in music festival visuals, live performance installations, and procedural animation systems. Dynamic Particle System (Improved)

This visualization enhances traditional particle effects by integrating beat detection algorithms to create highly responsive particle movement. The concept is inspired by physics-based simulations and computational fluid dynamics (CFD), often applied in sound-driven generative art, interactive experiences, and real-time physics visualizations in performance arts. Radial Frequency Visualization

Radial frequency visualizations help users perceive sound structure in a circular format, offering aesthetic and analytical benefits. This type of visualization is often used in DJ software, mandala-inspired generative art, and virtual reality music visualizations. It also reflects principles from psychoacoustics, where spatial audio perception is linked to cognitive processing of sound. Sound Responsive Grid

Dynamic grids are a fundamental technique in data visualization, audiovisual coding, and electronic music performances. By linking grid size and color to frequency levels, this method enhances the sonification of digital spaces, frequently applied in immersive media art, spatial computing, and computational design for interactive architecture. Expanding Circles on Beat

This visualization highlights beat detection, which is essential in music synchronization, DJ software, and automatic beat-matching applications. Expanding circles reinforce rhythmic structures, often used in live music performances, music education tools, and biofeedback-driven audiovisual experiences. Rotating Bars Visualizer

Rotating frequency bars introduce motion dynamics to conventional FFT-based visualizations. This technique is particularly useful in spatial sound analysis, surround sound mixing, and immersive media experiences, where motion plays a role in spatial auditory perception. Pulse Waves Visualization

Expanding pulse waves mimic sound propagation in air pressure variations. This technique is used in sonic boom simulations, sound diffusion studies, and VR-based sound experiments. It also has applications in acoustic engineering, where sound waves are studied for architectural acoustics and noise cancellation research. Frequency-Based Color Grid

Color mapping in sound visualizations is inspired by psychoacoustics and synesthesia research, where sound perception is linked to color experiences. This approach is commonly used in assistive technologies for hearing-impaired individuals, AI-driven music-to-color translation, and interactive multimedia installations. Circular Spectrum Visualizer

Circular spectrums are popular in VR soundscapes, generative mandala visuals, and biofeedback environments. The transformation of frequency data into circular waves aids in understanding complex harmonics and is widely used in musical analysis and electronic sound synthesis. Interactive Sound Bars

By enabling real-time user interaction, this visualization supports adaptive audio experiences seen in game engines, interactive advertising, and virtual reality soundscapes. User control over visual elements enhances engagement, often used in installations and experimental digital media art. Pulsating Squares

Geometric transformations in response to sound are used in sound-to-visual programming, projection mapping, and reactive architecture. This technique is fundamental in creating musical stage designs, LED sound displays, and computational design-based installations. Simple Frequency Dots

Dot-based frequency visualizations resemble biological neuron activations and cellular automata models. This type of sound mapping is frequently used in AI-based music recognition, sound therapy visualizations, and digital music analysis tools. Radial Pulse Waves

This visualization simulates spherical sound propagation, commonly studied in acoustic physics, 3D audio rendering, and spatial computing. It enhances perception of wave interactions in scientific simulations and immersive music compositions. Vertical Frequency Lines

Linear sound representations are commonly seen in oscilloscopes, equalizer displays, and seismic sound analysis. This method is effective for monitoring frequency imbalances, detecting structural resonances, and optimizing concert hall acoustics. Expanding and Contracting Grid

Grid transformations linked to amplitude changes are used in computational aesthetics, architectural visualization, and parametric design workflows. This method is applied in generative urban planning tools and sound-based AI pattern recognition. Rotating Frequency Waves

Rotational transformations enhance 3D audio spatialization and binaural sound visualization. This technique is applied in audio-responsive kinetic sculptures, VR concert environments, and psychoacoustic research. Bouncing Balls Amplitude Visualization

Physics-based sound visualizations mimic real-world interactions. This approach is widely applied in game development, physics simulations, and real-time procedural animation systems. Horizontal Frequency Bars

Horizontal bars are a key component of spectrographic analysis, sound fingerprinting, and AI-driven music classification. Expanding Spiral Visualization

Spirals are frequently used in harmonic analysis, sound diffusion research, and cymatics (sound-induced visual patterns). Sound-Controlled Polygon

Polygons responding to sound amplitude reflect geometric frequency transformations and are useful in data-driven digital sculptures and projection mapping in multimedia art. Waveform-Based Terrain

Waveforms resembling terrain topography are commonly found in biomechanical modeling, geophysics (seismic data visualization), and VR-driven generative landscapes.

Project 2


Final Project 2 Design

P5 Interactive Audio Web Header Portfolio

Gramophone Interactive audio web page header

Click here to see it working on my server

What the Gramophone Interactive Audio web title looks like at runtime

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